Showing posts with label Agile. Show all posts
Showing posts with label Agile. Show all posts

Friday, 24 October 2014

I'm done with story points, velocity and sprints

Ok, saying I'm done with it might be harsh, but there has to be a better way to run a project. I've been fairly committed to agile for quite a few years now and one of my main bugbears is slowly becoming story points, velocity and sprints. I have multiple problems with all of these, but my main gripe is that on most projects they break agile. Let's take each and analyse what they are supposed to give you versus what you actually witness in a project

Story points

Story points are a method to size a piece of work without having to get bogged down in how long it will take. Let's say the story is "Filling a glass of Orange Juice".

  • Time based approach: how long will it take to pour a glass of orange juice?
  • Story points approach: "let's estimate what size the glass is". 


With both approaches you have inaccuracies. The first might incorrectly estimate the speed of the pour, while the second might not size the glass correctly. But the reason we moved away from a time based approach is due to developers inability to provide accurate time estimates, we just seem to be better at sizing something as opposed to giving it a time estimation. You've all heard different equations for estimating a story or task length - take a developers estimate and double it, or even multiply it by 2.5. We are notorious underestimaters even given this knowledge! Points based estimates are supposed to fix this because you estimate the size or complexity of the story instead. The theory is it's easier to estimate roughly how big a glass of orange juice is than to estimate roughly how long it takes to fill.

Also, some developers are faster than others. So if you quote a glass of orange filling at 2 days, it might take a junior developer 3 or 4 days to do the same story. If we had it estimated in points then that solves the problem. 2 points to a junior developer can mean a different thing to a senior developer and we can account for that by giving the junior devs (as a resource) a lower sprint velocity. If we lose them from the sprint then it's easier to account for what the loss in points will be.

This sounds fantastic, but doesn't work quite as awesome as you'd think. You've been in those planning meetings where the developers are thinking about a story, prodding the BAs for answers and eventually come to their conclusion. They all raise their cards and the points average out at 5. BAs and project managers shout "How on earth can that be a 5 point story?!?". This completely misses a couple of points of what the estimate is. It's a story size, as in agreement by the developers. What exactly is 5 points anyway? It's just a number that defines story complexity. But quite often you'll get argued down and the story ends up being 3 points. And suddenly you have your 50 point sprint full of underestimated stories and only complete 75% of the sprint. It's almost like the reverse of the stereotypical developer estimates happens, developers give their estimates and rather than the old school "double it!" we get a "half it!" approach.

There are more problems than this, but is better thought of in terms of Velocity.

Velocity

As I said, what exactly are story points anyway? And what exactly is velocity? To give you an idea of the misconceptions I have witnessed I will paraphrase a statement I head in a recent project I was involved in:

'We should have a velocity of 50 points per sprint.'

This instantly rose suspicion with me as we hadn't even hit 3 sprints and were actually performing a little lower than that. It's also a remark usually associated with a misunderstanding of what points and velocity means. I poked about with a few questions and eventually discover that the reason the sprints should have a 50 point velocity is due to another similar-ish project in the company that had a 50 point velocity.

So, let's look at the question again, what exactly are story points anyway? Let's go back to our story "Filling a glass of Orange Juice":

  • Team A estimate this as 5 points
  • Team B estimate this as 3 points
  • Team C estimate this as 8 points


Sprint starts:

  • Team A fill the glass of orange juice. It takes them 2 days (it was a very big glass!). 
  • Team B, also start to fill a glass of orange juice. It also takes them 2 days even though they pointed it lower! 
  • Team C fills their glass. Add a dash of mango to it because they have a pretentious client and then paint some fancy designs on the glass. They were probably right to point it at 8


There's 2 things I'm trying to get across here.

  • Firstly Team A and B quoted different points for what was effectively the same complexity of work. This really doesn't matter. I would expect Team B to also maintain a lower velocity, but that doesn't mean they actually produce any less work. They will have the same output, they just estimate and process points at a different rate.
  • Also, look at Team C versus the other 2 first. Although a story might seem like the same piece of work sometimes it's not. It can depend on technology, who your developers are, etc.

Effectively, as far as different projects are concerned velocity is only relevant to that project. You shouldn't try to impose another projects velocity (or even points) on another independent project.

Up until this point I can actually work with all the concepts. The issue I have with points and velocity is a misunderstanding of the concept as opposed to something more fundamental. But I would add that I'm frustrated of having to re-educate people every time I join a new agile project.

Sprints

Sprints are something I have really become less fond of as time has elapsed. Taking a look at the definition of a sprint on the face of it all they seem like a good idea (taken from wikipedia):

'A sprint (or iteration) is the basic unit of development in Scrum. The sprint is a "timeboxed" effort; that is, it is restricted to a specific duration. The duration is fixed in advance for each sprint and is normally between one week and one month, although two weeks is typical.

'Each sprint is started by a planning meeting, where the tasks for the sprint are identified and an estimated commitment for the sprint goal is made, and ended by a sprint review-and-retrospective meeting, where the progress is reviewed and lessons for the next sprint are identified.

'Scrum emphasizes working product at the end of the Sprint that is really "done"; in the case of software, this means a system that is integrated, fully tested, end-user documented, and potentially shippable.'

The problem I have is when the following 3 concepts are bundled into the same process:

  • Timeboxed
  • Story commitment
  • Shippable product

My first issue is this, if you're going to "timebox" the work you are presuming that every single deliverable can be developed in your timeboxed period. In every project I have worked on to date about 10% of the sprints have truly delivered something shippable. Most sprints finish with incomplete stories being moved into following sprints, or partially delivered features due to your sprint periods being over-restrictive.

My second issue is with the commitment to sprint tasks/stories. Generally, when the sprint content has been defined or stories "accepted" into the sprint, you're not really supposed to change it. We all throw this concept out fairly early, because that's the first bit that really breaks agile. The reason behind not being allowed to change the sprint when it has already started is you'd never get any work done if people kept changing the stories and work from beneath your feet. But there has to be some kind of flexibility here. Priorities change frequently in fast moving projects so you frequently have to move stuff in and out. This means you have to either:

  • Estimate not just stories that can fit in a sprint, but above and beyond that
  • Or estimate new stories as and when we need to push stuff in and out of sprints

Now when the new stories that come in... do they "fit" with our deliverable? Maybe they do, maybe they don't. Either way, to be truly agile we really should allow priorities to change and allow work to get completed when it's needed. But we are dancing a fine line with our shippable product here!

Which takes me on to my final issue - the "Potentially shippable product". Sprints don't help this, they hinder it. What you end up doing is shoehorning X points worth of stories into a sprint and calling it your "shippable" piece of work. When really what you frequently end up delivering is partially complete features that no end user would really want to use (yet).

Alternative?

While writing this post I came across this blog post Stop using story points. Looks like I'm not the only one frustrated with this, and I'm a little late to the game! I have to say I love the concept of estimating in Apples and Oranges. I also love the idea of variable length iterations. I wish I could claim that idea, but alas I cannot!

Flexible iterations is probably the alternative I will seek from here on. One of the biggest advantages is you can define what you're going to ship rather than allowing your iteration to define this for you. Pick something small and manageable, like 2 or 3 features (depending on your feature sizes) that will complete a few pages, or give you a functional service. This doesn't mean you have to stop using points. If this is something you're already comfortable with then keep using them. You can also still calculate velocity, but maybe create a "weekly" velocity so that you can easily calculate your iteration lengths. But the point is pick something shippable you will complete and then estimate the iteration.

Basically, what I'm suggesting is, let's get back to being agile. Let's not taint such a great methodology with unagile practices and in result giving it a bad name.


Thursday, 25 September 2014

Unit testing and Autofac

Today I'm going to write a little about unit testing while using a dependency injector. The particular DI used as part of this post is Autofac, but this applies to most DI/IOC solutions out there.


Autofac

One of the nice things about Autofac is how the modules are strucutred. If we look at a basic setup of Autofac within WebAPI it might look something like this:

 var builder = new ContainerBuilder();  
 builder.RegisterModule(new WebApiIocModule());  

 IocProxy.Container = _builder.Build();  
 var resolver = new AutofacWebApiDependencyResolver(IocProxy.Container);  
 GlobalConfiguration.Configuration.DependencyResolver = resolver;  
 _builder = null;  

The part I'd like to highlight is the "RegisterModule" function. This allows me to register a class responsible in the project for building up the IOC container with the correct types. It might look as simple as this for the sake of this example:

 public class WebApiIocModule : Module  
 {  
   protected override void Load(ContainerBuilder builder)  
   {  
     if (builder == null)   
       throw new ArgumentNullException("builder");  
 
     builder.RegisterApiControllers(Assembly.GetExecutingAssembly());  
     //Cascade  
     builder.RegisterModule(new DomainIocModule());  
   }  
 }  

And our DomainIocModule might be a little more complex, like this:

 public class DomainIocModule : Module  
 {  
   protected override void Load(ContainerBuilder builder)  
   {  
     if (builder == null)  
       throw new ArgumentNullException("builder");  

     builder.RegisterAssemblyTypes(typeof(IProductService).Assembly)  
       .Where(t => t.Name.EndsWith("Service") || t.Name.EndsWith("Mapper"))  
       .AsImplementedInterfaces()  
       .PropertiesAutowired()  
       .InstancePerLifetimeScope();  

     //Cascade  
     builder.RegisterModule(new DataAccessIocModule());
   }  
 }  

The DomainIocModule will exist in our domain layer which means we have an easy way to maintain the separation between our data layers and web layers without a DI/IOC breaking it.


Resolving Types by configuration using Autofac

The most common uses for resolving by configuration is when using plugins, or when you need to allow for "hot swapping" of a particular type. To give you an example, let's say your Web API will be deployed to different servers, each having a different back end system. The data sources for your API will vary from SQL Server to CRM Systems. For this reason you have a generic "DataAccess" layer, but you need to plugin a different implementation depending on where the API is running. What you can do in Autofac is use an Xml configuration to register your modules, like this:

Web.Config

 <configuration>  
  <configSections>  
   <section name="autofac" type="Autofac.Configuration.SectionHandler, Autofac.Configuration" />  
  </configSections>  

  <snip...>  

  <autofac>  
   <modules>  
    <module type="DataAccess.Sql.Ioc.SqlIocModule, DataAccess.Sql" />  
    <module type="DataAccess.Crm.Ioc.CrmIocModule, DataAccess.Crm" />  
   </modules>  
  </autofac>  
 </configuration>  

Data Access Module

 public class DataAccessIocModule : Module  
 {  
   protected override void Load(ContainerBuilder builder)  
   {  
     if (builder == null)  
       throw new ArgumentNullException("builder");  
     builder.RegisterModule(new ConfigurationSettingsReader("autofac"));  
   }  
 }  

All you require for the above to work is the Autofac Configuration dll/package.


Resolving all of this in a Unit Test project

You'll start running into problems pretty quickly when testing if you don't do some form of configuration. This could be as complex as writing a specific testing module to override/mock up your classes, or it could be as simple as just enabling Autofac so that it creates all objects as per your code base. There are a few different ways to solve this problem, but what I usually do is create a base class for my tests so that they can all benefit from the Autofac setup. It will look something like this:

 public class TestBase  
 {  
   public TestBase()  
   {  
     IocProxy.Container = TestsIocBuilder.Build();  
   }  
 }  

My TestIocBuilder looks pretty much identical to my code in the very first snippet, apart from it registers a class called "TestsIocModule" instead. My TestIocModule looks something like this:
 public class TestsIocModule : Module  
 {  
   protected override void Load(ContainerBuilder builder)  
   {  
     if (builder == null) throw new ArgumentNullException("builder");  
     //Cascade  
     builder.RegisterModule(new DomainIocModule()); 
   }  
 }  

That's pretty much it really. The DomainIocModule will cascade down for you so everything will be resolved as per your standard Autofac configuration.


What about my Xml Configuration!

The last step we need to think about is the Xml configuration for plugins. This doesn't get read by the testing project so we need to add an application configuration to our test project instead. It will contain exactly the same configuration as the Web.Config so you can pretty much copy it from above.


Some of my tests fail... but only if I run ALL my unit tests!!!

This can happen when you have dodgy Autofac config in your testing libraries. What happens is the first library that comes along and registers all of your Autofac modeles and this may cause subsequent tests to fail. For example, let's say I had an integrations test project and a unit tests project. If by accident I mistyped my module in the configuration file like this:

 <configuration>  
  <configSections>  
   <section name="autofac" type="Autofac.Configuration.SectionHandler, Autofac.Configuration" />  
  </configSections>  

  <snip...>  

  <autofac>  
   <modules>  
    <module type="DataAccess.Sql.Ioc.SqlIocModule, DataAccess.Slq" />  
    <module type="DataAccess.Crm.Ioc.CrmIocModule, DataAccess.Crm" />  
   </modules>  
  </autofac>  
 </configuration>  

But in the other config you have correctly named the module. This can cause you major confusion! Mainly because you might be happily writing and running unit tests that are passing first time, but as soon as you run all tests they start to fail! Be mindful of this when setting up IOC/DI across multiple test projects.


But I want to mock out my classes!!!

Enabling Autofac doesn't change how you mock. It just saves you setting up objects like Autofac would. In fact, it gives you a very easy way to mock out your data layer without having to write mocks up. You could write a full in memory Sql data layer and attach it using some Xml Config module instead. If you need to mock out all your other classes you can still do so as the constructors didn't suddenly disappear! Simply set up the class you want to test and pass in the mocked types as you normally would do.

Wednesday, 7 March 2012

If broken it isn't, fix it you shouldn't...

From speaking to some old friends of mine I heard about a cataclysmic implosion of a project I used to work on. This was a project that initially started as an extremely badly coded asp.net application (with horrors like functions with 1000+ lines of code). A project that we spent over a year on trying to upgrade to use much better patterns and practices and add tonnes of test coverage on while changing/adding features to the application. It was by no means perfect when we brought it over the finishing line, but it was a very solid and decent bit of code. The damn thing even won an award!

Anyway, it led me on to writing this blog post. And my tip of the day is:

"If broken it isn't, fix it you shouldn't..."

The basic concept I put forward is if something isn't broken then why change it? If you're changing something just because it's not agile enough, or you don't like the code, then you're not really following agile principles, or at least not following one of my favourites: Take the first bullet. Some people call it "fool me once, shame on you, fool me twice, shame on me". Effectively, if a requirement or story "fools" us into not making that abstraction, or into writing code that doesn't protect us from that bug, then that's the first bullet. When we get hit by that bullet it's time to abstract away or protect that code so that we don't get hit again.

Here's a really basic example: Let's say I ask you to write some code to sort a list of contacts by their name. You might write me a sorter class that takes in the list of contacts and returns a list sorted by their name. You might even go as far as passing in a parameter so that you can sort it by any field you want.

Then comes a second requirement - I want to sort it by email address as well as name, because I have 20 joe bloggs. Ok, so we didn't account for the ability to sort by multiple fields. One solution to this problem is add a parameter to allow you to add a second field to sort by. But what if we get 3 fields? Or what if the new field didn't have the same way of sorting as name? A better solution would be to introduce Comparer objects or something of that manner. That way you let the invoker tell you how to compare the objects and that way you've taken the first bullet. What we have in effect done is followed up by closing off a possibility of further sorting issues. (For more information on this look up OCP, or Open/Closed principle).

This is exactly what didn't happen in this "cataclysmic" project. Things were deemed "not agile enough" so changes were being made to modules and pages and classes that weren't taking any "bullets". Next thing you know things stopped working, because the whole project architecture started to change and remould over time. This is probably very much expected. So this (every so slightly) changed the situation into "broken it is (now), so fix it you bloody well should!". Their decision? Rewrite the whole project. My jaw left a dent on the floor when I heard that bit, no word of a lie... Such madness!

Finally, if you're astute you may have recognised that my blog entry title was very much inspired by an excellent blog by Tess Ferrandez! (If broken it is, fix it you should)